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Glowing Armor: reduces fire damage

Blindness: substracts AP

Natural Attack: deals fire damage

Spell Rebound: reflects HP and AP loss for a amount of turns

Aggressive Glyph: does damage to anyone on the glyph; the glyph only exists for a specific amount of turns so once it dissaperes, you will have to set another one

Earth Armor: reduces neutral and earth damage

Cluody Attack: deals a big amount of fire damage

Aqueous Armor: reduces water damage and increases the chance of avoiding AP loses

Immunity: reduces a huge amount of damage for a very low amount of turns for example, here is the spell's effects when it's level 1: damage reduced by 1500 for 1 turn

Wind Armor: reduces air damage and increases the chance of avoiding MP loses

Bubble: deals a good amount of water damage

Truce: reduces very big damage from allies for a small amount of turns for example, here is the amount of damage reduced when it's level 1: 550

Art of Staff: increases physical damage

Backlash: deals a powerful amount of neutral damage while stealing strength at the same time (the stolen strength is only for the fight).

Glyph of Blindness: reduces AP to anyone in the glyph; works like all the other glyphs

Teleportation: teleports a over a good amount of squares

Burning Glyph: burns anyone in the glyph; works like all th eother glyphs

Feca Sheild: increases the resistance in % for a amount of turns

Paralyzing Glyph: paralyzes anyone in the glyph; works like all the other glyphs

Glyph of Silence: reduces the range of anyone in the glyph; works like all the other glyphs

Subcategories

This category has only the following subcategory.

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